Here’s some of my work.

The projects and case studies shown below represent a sampling of my product design portfolio, including those I’ve been hands-on with as well as those I’ve overseen in a director role. Scroll on down, or check the index.

Rumpus

Concept, UI/UX Direction, UX Research
A more social video meeting tool for distributed teams with collaborative screen sharing and non-verbal feedback.

Rumpus shows that we don’t have to give up all the benefits of in-person communication when we meet virtually. Simultaneous screen sharing lets participants bring all of their content to the table at once, while live annotation and emoji reactions promote social interaction and enable conversation to flow more naturally. I led the team that devised the concept and brought Rumpus from an abstract idea into a fully capable collaboration tool for remote teams.

Mezzanine

UI/UX DIRECTION, UX RESEARCH
A next-generation conference room system that enables multiple participants to share content at once on a large, flexible workspace.

Mezzanine defines a new way to work in conference rooms, providing a flexible pixel canvas — synchronized across rooms — that anyone may share into and interact with. Its unique gestural wand hardware complements desktop, mobile, and web applications, making it easy for everyone to participate, and in turn enabling more fluid conversation and collaboration. In my role as design director at Oblong, I’ve evolved Mezzanine from an early prototype, through several phases of market validation, UX research, and product simplification to become become a robust, highly capable yet usable system for businesses around the globe.

Glissando

CONCEPT, UI/UX DESIGN, UX RESEARCH, DEVELOPMENT
An entirely gesture-controlled music and podcast player for iOS.

A solo foray into mobile apps, Glissando is a beautifully functional gestural media player. Designed to afford full playback control without requiring so much as a glance, Glissando filled a gap in a time when few cars had wireless audio built in. The gesture set was carefully crafted to ensure that it functioned equally well while eyes-free on a surface, or held in the hand, while its minimal aesthetic made albums shine and provided direct manipulation feedback to reinforce the gestures. This was a soup-to-nuts effort, including a diary study to learn how people interacted with the app in various contexts of use.

litl OS

UI/UX DESIGN, UX RESEARCH
A minimal, cloud-centric interface for a uniquely acrobatic family computing device known as the litl webbook.

The litl webbook is an innovative laptop-like family computing device for the home that flips around to provide a lean-back experience for popular web content. Its custom OS dispensed with the desktop metaphor in favor of a card-based interface which allowed live web content to shine through. In addition to visual and user experience design, I participated in ethnographic research to truly understand how such a device could function in the home.

Sugar

UI/UX DESIGN
The collaborative learning platform for kids developed for One Laptop Per Child, now in the permanent collection at MoMA.

OLPC aimed to change the world with a cheap, rugged laptop for children in developing countries worldwide. Sugar was the equally ambitious educational software they ran. Designed around myriad constraints, it employed a spatial metaphor to visualize the mesh network connection between devices. Each child chose a pair of colors as their identity, which carried through the interface to imbue it with color and a sense of community. I co-designed Sugar as an in-house designer, in collaboration with Pentagram.

Jump to a project.

  • Rumpus
    A more social video meeting tool for distributed teams with collaborative screen sharing and non-verbal feedback.
  • Mezzanine
    A next-generation conference room system that enables multiple participants to share content at once on a large, flexible workspace.
  • Mezzanine Mobile
    A use-case driven redesign concept for the Mezzanine mobile device experience.
  • Glissando
    An entirely gesture-controlled music and podcast player for iOS.
  • litl OS
    A minimal, cloud-centric interface for a uniquely acrobatic family computing device known as the litl webbook.
  • Sugar
    The collaborative learning platform for kids developed for One Laptop Per Child, now in the permanent collection at MoMA.

Want to see more? Just ask!


Here’s some other stuff.

Items listed below include past artworks, installations, experiments, and other hobby projects I’ve created or contributed to over the years. Consider it my cabinet of curiosities more than a portfolio, per se.

Stay tuned…